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SEPULCHRE OF DRAGIMMAR

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OBJECTIVES

  • Speak to Bollnar about the wise person to obtain the collection
    3 gates(portals) to be crossed(spent): strength, Duty and Brotherhood. Open them in a certain order to reach zones
    Remlok the pioneer. Drive(guide) Warrior niv.24 look for the anvil of Dragimmar

REWARD NORMAL MODE

  • 5.000 points of experience(experiment)
    1.250 po
    500 points of dwarfish reputation
    10 points in the picture(board) of boss's titles(securities) of the North

REWARD HARD MODE

  • 2.250 points of reputation Dwarf
    20 points in the picture(board) of boss's titles(securities) of the North

 

PLAN OF THE DONJON "SEPULCHRE OF DRAGIMMAR "

 

LEVEL 1

Objectives

  • 2.250 points of reputation Dwarf
    Walk(Work) on circles " proof of " to open the gates(portals) of the same name (example: Walk(Work) on the circle " proof of strength " to open the gate(portal) of the strength.

Bonus / Helps

  • 2.250 points of reputation Dwarf
    The "proofs" give 2 % bonus to the morale and make réapparaitre mobs even bosses
    Attention on the numerous Driders
Description of the Donjon

  2.250 points of reputation Dwarf Thus take monks provided with the skill(competence) " Spirit defender " with you to limit the damages of zone during your meeting with the final boss. This donjon is not very long and chokes up easily within one hour.You can see on the card(map) of doors and circles with a star, these studed circles represent circles who(which) when you enter inside open the door of the corresponding color. You will thus have to zigzag on the card(map) to manage to open the various doors which will allow you to join the level 2. The big sentimental represents the place of the Fragment of the Antiquity(Antique) for the validation of the collection " all that you can make " given by Sif Chassesombre to Sifhalla .Before any thing(matter), borrow(take) the red door from your right to get(touch) the card(map) of the zone then return on your steps. Avoid passing in the middle of the card(map).
 

 

 

LEVEL 2

Objectives

  • Kill the Spectre of the Antiquity(Antique)

Bonus / Helps

  • Be careful on the Sharp Mist of the Boss which provokes the bleeding
Description of the Donjon

  Here is the last level of the donjon. You will have to kill still some enemies before arriving at the place oû is in hiding the Spectre of the Antiquity(Antique).As soon as you approach him, he(it) will use a named(appointed) skill(competence) ' Grave sharp ' which(who) will spin bleeding to all your team. Do not pay too much attention on that, the most mattering is to have a maximum of members of your team under the effects of the delight " Spirit defender " not to undergo too much the damages of zone of the boss (approximately 300 points of damages). A magician dominion with blocking of power as well as the other skills of interruption is very useful, a élementaliste with maelstrom can also show itself useful.
As usual, once the killed spectre and your filled(performed) mission, a safe(chest) will appear to the place oû was the boss. You can take your reward at once by speaking to the dwarf who accompanies you. In this safe(chest), you will obtain a single object a person. This object can be a diamond, onyx's gemstone, rare object or another green for the most fortunate (archaic Focus, archaic Stick).

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