OBJECTIVES
- Speak to Bollnar about the wise person to obtain the collection
3 gates(portals) to be crossed(spent): strength, Duty and Brotherhood. Open them in a certain order to reach zones
Remlok the pioneer. Drive(guide) Warrior niv.24 look for the anvil of Dragimmar
REWARD NORMAL MODE
- 5.000 points of experience(experiment)
1.250 po
500 points of dwarfish reputation
10 points in the picture(board) of boss's titles(securities) of the North
REWARD HARD MODE
- 2.250 points of reputation Dwarf
20 points in the picture(board) of boss's titles(securities) of the North
PLAN OF THE DONJON "SEPULCHRE OF DRAGIMMAR "
LEVEL 1
Objectives
- 2.250 points of reputation Dwarf
Walk(Work) on circles " proof of " to open the gates(portals) of the same name (example: Walk(Work) on the circle " proof of strength " to open the gate(portal) of the strength.
Bonus / Helps
- 2.250 points of reputation Dwarf
The "proofs" give 2 % bonus to the morale and make réapparaitre mobs even bosses
Attention on the numerous Driders
2.250 points of reputation Dwarf Thus take monks provided with the skill(competence) " Spirit defender " with you to limit the damages of zone during your meeting with the final boss. This donjon is not very long and chokes up easily within one hour.You can see on the card(map) of doors and circles with a star, these studed circles represent circles who(which) when you enter inside open the door of the corresponding color.
You will thus have to zigzag on the card(map) to manage to open the various doors which will allow you to join the level 2. The big sentimental represents the place of the Fragment of the Antiquity(Antique) for the validation of the collection " all that you can make " given by Sif Chassesombre to Sifhalla .Before any thing(matter), borrow(take) the red door from your right to get(touch) the card(map) of the zone then return on your steps. Avoid passing in the middle of the card(map).
LEVEL 2
Objectives
- Kill the Spectre of the Antiquity(Antique)
Bonus / Helps
- Be careful on the Sharp Mist of the Boss which provokes the bleeding
Here is the last level of the donjon. You will have to kill still some enemies before arriving at the place oû is in hiding the Spectre of the Antiquity(Antique).As soon as you approach him, he(it) will use a named(appointed) skill(competence) ' Grave sharp ' which(who) will spin bleeding to all your team. Do not pay too much attention on that, the most mattering is to have a maximum of members of your team under the effects of the delight " Spirit defender " not to undergo too much the damages of zone of the boss (approximately 300 points of damages). A magician dominion with blocking of power as well as the other skills of interruption is very useful, a élementaliste with maelstrom can also show itself useful.
As usual, once the killed spectre and your filled(performed) mission, a safe(chest) will appear to the place oû was the boss. You can take your reward at once by speaking to the dwarf who accompanies you. In this safe(chest), you will obtain a single object a person. This object can be a diamond, onyx's gemstone, rare object or another green for the most fortunate (archaic Focus, archaic Stick).



