MONK HEAL DOA (Mo/El)

ATTRIBUTION OF POINTS :
Prayer of Health 12 + 4 Divine Favour 12 + 1
This monk is useful in the field of the fear in most of the "standard" teams. It is him who will have for role to maintain all the team alive.
To play him(it), maintain the active companion(journeyman) permanently. Serve you of the breath to look after casters. The kiss has to serve you first and foremost for looking after the tanker but can be also of use to the others. Use the glyphe and the cure of group in conjunction to look after the group of a block. Finally serve you of the seed on the tanker to save your care.

ATTRIBUTION OF POINTS :
Prayer of Protection 12 + 4 Magic of Inspiration 3 Divine Favour 12 + 1
This monk is useful in the field of the fear in most of the "standard" teams. To play him(it), use the spirit of balthazar on yourself and quite your delights on the tanker. Then maintain vital barrier on so many members of the group as possible.
To part that you have only a thing(matter) to make, to maintain your energy with the mantra and the seal.

ATTRIBUTION OF POINTS :
Prayer of Health 12 + 1 Divine Favour 12 + 4 Prayer of Protection 3 + 1
This monk is useful in the field of the fear in most of the "standard" teams. Your role will be to protect the tanker with your breaker of fates(spells) and to look after the other members of the group with your care.
To play him(it), maintain the sacred active aura permanently. Then, as soon as the tank leaves puller, throw(launch) the echo of the mysteries then the breaker of fates(spells) on the tanker . As soon as the breaker disappears, boost(relaunch). Then, boost(relaunch) the breaker on him as soon as possible. To part that, serve you of cure of groups when several members of group need care. Serve you of the kiss and seals to look after your allies by using the kiss first and foremost on the tanker.


